Papers and Presentations
Shanahan, M.-C. (2011). Science blogs as boundary layers: Creating and understanding new interactions through science blogging. Journalism: Theory, Practice and Criticism, 12, 903–919.
Sengupta, P. & Shanahan, M.-C. (2017). Boundary Play and Pivots in Public Computation: New Directions in Integrated STEM Education. International Journal of Engineering Education, 33(3) 1124 - 1134.
Kim, B. & Bastani, R. (in press). Students as game designers: Transdisciplinary approach to STEAM education. Alberta Science Education Journal.
Kim, B., Tan, L., & Bielaczyc, K. (2015). Learner-generated designs in participatory culture: what they are and how they are shaping learning. Interactive Learning Environments, 23 (5), 545-555. doi:10.1080/10494820.2015.1067974.
Shanahan, M.-C., & Sengupta, P. (2017). Recoding Figured Worlds: Science, Play & Public Computing. Paper presented at the Canadian Society for Studies in Education, Toronto, ON.
Gupta, D. & Kim, B. (2016). Game design as problem solving. In Proceedings of the 2016 International Conference on Computers in Education (pp.407-416). Mumbai, India: Asia-Pacific Society for Computers in Education.
Sengupta, P., Beaulieu, D., Shanahan, M.-C., & Sandberg, W. (2017). Beyond Instrumental Clichés: Conceptual Art and the Aesthetics of Computing in Public. Paper presented at the Canadian Society for Studies in Education, Toronto, ON.